Round 1 Daemons vs Imperial Guard/ Blood Angels
Mission:
Primary- Purge the Alien (14 pts)
Secondary- Scouring (10 pts)
Slay the Warlord, First Blood, Linebreaker (2 pts each)
Deployment: Dawn of War
Here's my list.
Fateweaver
Herald of Tzeentch on Disk Grimoire
(Misfortune , Forewarning, Flickering Fire)
Herald of Tzeentch on Disk Portalglyth
(Prescience, Foreboding, Precognition, FF)
Herald of Tzeentch on Disc Locus
(Foreboding, Misfortune, Prescience, FF)
Herald of Tzeentch on Disk
(Scryer's Gaze, Precognition, FF)
Plaguebearers
Plaguebearers
Plaguebearers
Screamers x5
Flesh Hounds x10
Daemon Prince of Tzeentch
Wings, Armour, Greater x2. Lesser
(Life Leech, Iron Arm)
(4+ Feel no Pain, Armour/Fleshbane, Staff)
I played Chris Jones, a local, whose an awesome guy to play against. He was using a beautiful Elysian army. He has some of the best IG armies ive seen.
His List.
HQ: CCS- 80pts
Power Fist, Voxcaster
T: Infantry Platoon- 460 pts
Platoon Command Squad, Voxcaster
Infantry Squad x3, Voxcaster
Drop Sentinel, Multi Melta
Sabre Platforms x3 Lascannon
Veteran Squad- 115 pts
Melta Gun x3, Voxcaster
Veteran Squad- 115 pts
Flamers x3, Voxcaster
FA:
Vendetta- 130 pts
Vendetta- 130 pts
Vulture- 155 pts
Tl Punisher Cannon
Blood Angels Allies
HQ:
Reclusiarch- 130pts
T:
Assault Squad- 235pts
Melta gun x2, Power Fist. Jump Packs
Death Company- 215 pts
Bolt Pistol, Chainsword,
Drop Pod
3 lascannons into my Daemon Prince, 2 hit 2 wound and with my fnp i make my saves.
The other vendetta shoots at Fateweaver. i also make my saves.
Fateweaver gets iron arm. so does the prince. screamer star pass forewarning and grimoire. i blow up the vendetta by shooting it in the back with fateweavers flickering fire i deal enough glances to wreck it. the star had misfortune the vendetta and he couldnt pass his jink saves. the star blows up the sentinels. Assault- the daemon prince takes on the platoon command squad and tears them
to pieces.
at this point my plague squads come in land. 1 mishaps and he misplaces them in the ruins. i take dangerous tests but pass.
Top turn 4. i fly the prince off the board with 1 wound left. fateweaver tries to kill off the veteran squad but doesnt. screamer star kills 3 assault marines and they pass morale. at this point ive killed the infantry blob, platoon command squad, sabre platforms, 1 vendetta and the sentinel. ive only lost the flesh hounds.Bottom turn 4
_they called time and dice down. he was able to land his vet squad on a 2pt obj and move his vendetta to a 3pt obj. before time was called.
game ends.

Iwin the Primary with 5 kp to his 2.
He wins the Secondary 6 to my 5.
I get 1st blood he gets linebreaker.
Minor Victory to me. 16 to 12.
Post game thoughts.
I didnt realize the game would end on turn 4. On turn 5 i would have blown up the vulture or vendetta with flickering fire and i would have moved my screamer star into one of the objectives.
Also getting linebreaker with Fateweaver. and killing off his ccs in shooting.
Too bad this game ended early.


Daemon prince goes in the middle inside
Flesh hounds deploy on the right flank next to the hill and scout up 12in.
Screamerstar moves up 12in with forewarning and passing grimoire. fateweaver and daemon prince fly forward passing iron arm. hounds move 12in. 
Bottom turn 1. drop pod lands on my left side. death company spread out. sentinel dropped on the right.
Daemon prince takes two wounds from the sabre platforms but does not get grounded. multimelta sentinel shot him too but dp made his save.
Assault squad move up and with fleet they charge the hounds dealing 3 wounds and taking 2 back. daemonic instability takes another hound.
Movement- screamerstar moves up passing prescience, forewarning, and grimoire. fateweaver passes iron arm and flies up. daemon prince lands in front of the sabre platforms. with scryers
Bottom turn 2. veteran squad lands by my side in the center. both vendettas come in. vulture stays in reserve. he wasnt happy with that.

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